The Line Between Two Designs

The next step to try a different interpretation of what I am doing, before I get really deep into the code I need to state which direction I want to go in, either working the particles like the plan has always been or delving into something else, working with lines rather than dots or maybe even something completely different. Options being numbers or playing around with size of the letters, not like before, in turns of absolutely massive or really tiny. I will have to prepare myself whether lighting will have a big effect on the sizes and if this could effect the distance the camera could see.

10906287_10204886449954306_241422977948094300_nI’ll just get straight into trying out the lines, code used below –v–

String letterOrder =
"-__--__==__--__==__--__==__--__==__--__==__--__==__--__==__--__==" ;
char[] letters;

Using equals signs and similar line shapes I have replaced all the zeros, here are the results –v–Screen Shot 2015-01-25 at 21.41.48Yes! That is just a black screen!

There is obviously a problem here….

Doing further insight into what’s gone wrong here and not having any errors the problem is with density; the letters need to have a curtain density for them to placed onto the screen. The problem with using lines and lets which are very thin is the density of the symbols isn’t computed by the code leading to the blank screen.

Because I have come across this problem I am going to mess about a bit with the code and see what I come up with.

largefont

PFont font;
float fontSize = 3;

Increasing the size of the font the 3, usually being 1.5 you can see that the size of the letters is cause a bigger confrontation with each other dismantling the image and making it look quite (inaway) pixelated.

I not sure if I really like this effect, it has quite a lot of lag which is shame and does portray my concept to it’s full degree.

theblackspot

String letterOrder =
" .`-_':,;^=+/"|)\<>)iv%xclrs{*}I?!][1taeo7zjLu" +
"0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO";
char[] letters;

reversed particles

This is the reverse of the one before; having the particle on the inside, to do this I used what I learnt about density in the letters and made the top like of letters all lines and the bottom line ‘O’s’, creating what is above.

String letterOrder =
"------------------------------------------------" +
"0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO";
char[] letters;

 Here I have kept the top line of text which has worked out quite well for me; the way the pixels are reacting to my body shape and the outside if very similar to one of the drawings I have.

10419987_10204886438634023_5063957941942802546_nHere I was trying to show the difference I want between the body and what’s outside the body, and with the size of the text and the way code is laid out in the form of letter density order it has resulted in the main focus being what’s happening outside of the structure. Another thing I have noticed is the way the shade black doesn’t have any letters, it is a completely blank space when on camera. When I move my body the letters (particles) react in such away that it show’s what is happening when the motion takes place, even if it can’t be seen the camera is showing it, exactly what my concept is.

The Next Step

I want to make the particles clearer, giving the image more clarity and nicer imagery. My next step of experimentation is to mess about with the colour attributes and how the particles are represented.

You Live and You Learn

The Kinect, mentioned in the previous post as something which would be an absolute life saver I managed to get my hands on one from the university. I was over joyed that they had one and thought all my problems would be solved, I was 100% wrong…just spent the last three hours typing away on Terminal and downloading different programs so that Processing could ready the Kinect and use it as an output, to find that it was NEVER going to work because the model number of the kit is too new. I needed  an older version model, mine being 1473 and the one i need having to be 1414.
As you can imagine this is quite frustrating, putting a stunt on the work I was going to create.

But no worries I can still get round this; the whole Kinect idea is now dropped I am just going to use a normal webcam. The down side to this is the benefit of having the Kinect is it’s ability to recognise depth and people, saving me having to right the code I will find another way round this.

What I’m going to do now

The job now is to find a fix for this problem, already thinking about it whilst I slowly failed at terminal I will have to focus the camera to recognise movement rather that big shapes (like bodies), below is an example of what I wanted to achieve with the Kinect camera. What you are looking at is one picture (the middle) have the persons entire body being the blank space the particles being in motion around, the other is the reverse of this, body being the particles and the blank space being around. I can still do a basic idea of this which is going to be much simpler than what I planned.10931510_10204872979937564_2224866543232384509_nThe Fix

Using;

  • Colour
  • Motion
  • Lighting

I will be able to adapt a similar, but complete different interface.

Colour

  • Using the change of colours I will adapt the webcam to base the code of recognising colour, so imagine in the picture below the lines are red and the persons body is blue; when the blue overlaps the red you will see movement. Relating to the way I wanted the particles to move.

Motion

  • Having the Particles been replaced with colour (making colour the main focus) the next key aspect is motion; it is important to make sure that Motion is recognised when passers walk by, I will have to think about away of the colour not being static having it in a focus which shows the world moving even if it is not.

Lighting

  • The use of lighting is something I could add to give this idea an extra sparking, having different tones of colour to create a different perspective when being output, I will look into this more later.

notes 3

Time for some more sketches