The A to Zero Design Process

From the starting point my main objective is to achieve the best representation of what a particle system would look like by manipulating the code, here are some sketches of what I’m trying to show.10933874_10204886313190887_4319158734198323611_n-2What we have with the original piece is all the letters of the alphabet and grammar creating the environment

String letterOrder =
" .`-_':,;^=+/"|)\<>)iv%xclrs{*}I?!][1taeo7zjLu" +
"nT#JCwfy325Fp6mqSghVd4EgXPGZbYkOA&8U$@KHDBWNMR0Q";
char[] letters;

The code above ^

I am going to experiment with these letters and change them into symbols like lines and dots; trying to portray the movement in the environment to best of my ability.  In the sketch above I have tried to show little circles which I can develop the code into, I’ve changed the code see above to have ‘0’ to see what would happen.

String letterOrder =
"000000000000000000000000000000000000000000000000" ;
char[] letters;

00000As you can see the results are not what I want, the ‘0’s are not moving like particles and the image looks more like a stained glass effect. The way that I may fix this is if I replace the ‘0’ with different size round shapes e.g ‘O’ and ‘o’.

The results made no different, so I started playing around with the font size of the letters, replacing the code with this:

String letterOrder =
"0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO0oO" ;
char[] letters;

float[] bright;
char[] chars;

PFont font;
float fontSize = 1.5;

The Results –v– Changed fontSize from ‘2’ to 1.5.0oOThese are the results I’m looking for, what’s great about this is the way the “Particles” are knocking against each other, portraying the beginnings of my concept. The simple change in size of the letters and made such a big difference that a static image has become alive.

The smaller the particles the more that are needed to fill out the image. The expression here relates to the concept, but there are a few problems.

The Problems

I’m not convinced with the way motion is being shown, yes it is the particle portrayal that I want, but it’s something about the colour that I’m not really enjoying looking at. It’s important that I get the colour the way I want it, so what I’m going to do is mess about with which colours are being used, the code I am going to manipulate is below –v–

pushMatrix();
for (int x = 0; x < video.width; x++) {
int pixelColor = video.pixels[index];
// Faster method of calculating r, g, b than red(), green(), blue()
int r = (pixelColor >> 16) & 0xff;
int g = (pixelColor >> 8) & 0xff;
int b = pixelColor & 0xff;

// Another option would be to properly calculate brightness as luminance:
// luminance = 0.3*red + 0.59*green + 0.11*blue
// Or you could instead red + green + blue, and make the the values[] array
// 256*3 elements long instead of just 256.
int pixelBright = max(r, g, b);

As well as messing about with the colour I’m also going to see what the piece would look like if I where to use lines rather that circles. The reason I came to this was because of some of the sketch designs I created, I found that the way I was using my pen to draw the structure of peoples bodies where been show with a sound wave mimic. Let’s check what this looks like.

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