Final(ly) Evaluation

What I have Learnt

Throughout this project I have learnt the fundamentals of Design Iteration, going from point to point; Analyse, Design and Testing. Having been reminded of the process which I need to take when designing a piece of work and documenting it’s progress. I have also learnt parts of Processing code and how to manipulate works to portray an image I aspire. These processes have widened my knowledge of design processes and given me an insight to the lengths I need to go to to come to a final piece which works; following the track I took the development of lighting, motion and colour was expanded into and understanding of spaces, and social interacts. Touching on the knowledge I already possessed from life experiences I adapted what I was taught together to create a piece of work which questions the motion of people and the motion of life (what happens around us as people).

What I have Achieved

I achieved the adaptation of a piece of processing code which lead to me creating a digital environment that portrays the physicality that there is motion in everything, even if it can’t be seen. I developed an “Almost Particle System” which represented a particle system that allowed passers to see the environment they stood in evolve in to something which is constantly in motion. The System had a main focus on what was going on around people rather than focusing sourly on the person viewing and when a motion was performed by people the particles would react, showing that every action has a reaction. Symbolising that that there is always a cause from an effect. I also achieved a new found knowledge of depth and concept understanding, relating the two things together because of how my concept was affected due the depth of the space I was using as well as text size.

What Went Wrong

The biggest mistake I made was not taking into account how big the space was in the foyer; I had been doing all my experiments and designs in close proxemics to myself and when it lead to me setting up in Weymouth house the particles did not respond to the environment as well. The particles would not react with each other as well as when the camera was focused on something closer, and the code could not blank out the entire person when they walked past. This had a massive effect on the final piece as a whole, leading to me installing the system and changing the code as I went along, giving different interpretations of what could be used. The benefit of this was a wider knowledge of how the space was effect by the particles, giving me an insight into how cameras react to a large and small space as well as the motion of people walking by.

What I Would Change For Next Time

Next time I would write the Particle System myself from scratch, at the point of deciding to write the system my knowledge was not acute enough to create it. I would analyse the space to a proper degree and begin experimenting in either the space I would be installing in or in a similar space . I would like the Particle System I would create to react to people when they walk on screen, first starting off a showing the whole person and then them evolving into Particles. I would also do wider research in other systems which are related to particles, giving myself a wider insight into what I could have adapted my skills to leading to a better result.

Going with the Flow

Back to my days of college it was 100% coursework produced in a sketch book and I always used to start each brief with a flow chart, so here we go, a blast from the past.

My main objective here is to think of every angle which needs to be covered in the Analyse stage of this project.

Particle Systems; where did they come from?

Focusing more on why the idea of Particle Systems came to me rather than where the actually thing originated from, you can search that on Google

Why Particle Systems?

When the sun is shining through a window through a specific beam you can see the dust particles in the air, this is something I have been bought up with at my parents place and I never really noticed the beauty of it. Until my friend Lawrence was explained his thoughts on it, him showing me that the slightest movement from any part of the room caused a reaction in the dust particles. This related back to the echo I believe is cause by every motion of man and women in the world. Leading me to want to investigate into Particle systems.

Where could this go?

More to ‘Where do I want this to go?’, there are of course many options here and the possibilities are endless. To get me started I’m going to draw up some concept ideas and go from there.

 

These next steps require individual Analysis 

What inspires me?

Particle Systems of course, but this is where it has all come from –v–

Identify some problems I could encounter?

Something other than Particle Systems?

notes

Flow Chart of Thought Track  ^

A Particle System Considered an Original Idea

Here we have a particle System, this not being the simplest one I could find, the basic physics behind it are circles following the mouse around and dropping to the floor.

Just had a meeting with Liam (my course lecturer), to be honest he caught me out helping my self the the kettle on the third floor and asked the dreaded question “how is the project going?”…My response being one of “I could not be any further from the answer you want right now”. To my luck Liam has heard this excuse many a time and pushed me for a meeting to discuss what I was going to do.

Starting focus ‘Particle Systems’, I knew where this was going because my friend Sam Jones had the same thought track leading to the idea getting botched a few weeks ago, but I can be quite stubborn with my ideas and wanted to stick with it.

THE IDEA

To create a Particle System which using a webcam picks up the space of movement people walk in acting as a negative space pushing away particles (small dots) into the space which has no movement. 

THE SYMBOL

This idea is supposed to symbolise that beings are not the only things moving through this world; everything action we take leads to and echo or a response which we may not see, even the movement of an arm causes some sort of motion or power we may not realise.

THE ORIGIN

The idea came from personal experience; having the usual life stories of everything, a realisation has to be made that everything you do has a reaction. 

Here below is a simple example of a particle system and part of the code, I have added part of the code so you can understand what I’m in the motion of doing, I will explain technicals later on.

particles


// Particles, by Daniel Shiffman.

ParticleSystem ps;
PImage sprite; 

void setup() {
 size(1024, 768, P2D);
 orientation(LANDSCAPE);
 sprite = loadImage("sprite.png");
 ps = new ParticleSystem(10000);

 // Writing to the depth buffer is disabled to avoid rendering
 // artifacts due to the fact that the particles are semi-transparent
 // but not z-sorted.
 hint(DISABLE_DEPTH_MASK);
} 

void draw () {
 background(0);
 ps.update();
 ps.display();
 
 ps.setEmitter(mouseX,mouseY);
 
 fill(255);
 textSize(16);
 text("Frame rate: " + int(frameRate), 10, 20);
 }


An Independent Dorset (Reaction in a Space)

Cutting the story short,

10940501_10204803496880531_1863470089400078524_nour objective for this short project was to create a poster which is to promote an Independent Bournemouth, relating to what was going on at the time with Scotland trying to become independent.

The purpose of this was to have the poster located in Weymouth House Foyer and us to get an analyse of peoples reactions; taking into account…

  • Number of people walking through in a space of time.
  • Average time spent in Foyer.
  • Do people take notice of what is on the walls.
  • (If Yes) What do they notice to most
  1. Within a 10 minute boundary : 30+ (People who did not stop)
  2. Average time spent (Under 10 minutes) mostly groups
  3. The main sight focus was the long strip of screens and the space between the two lifts.

This short hand information influenced the location which my group placed our poster.

In the middle of the two lifts, just above the button

The Space –v–

Screen Shot 2015-01-19 at 16.41.28 Screen Shot 2015-01-19 at 16.41.20

A little bit about the poster 

Here what we are trying to get across is the fundamentals of a jigsaw puzzle, this originated from an idea I had when I was thinking of the little cartoons you get in Newspapers. I thought what would be funny is if you had a member of the Monach (The Queen) hunched over a table trying to complete a puzzle of the United Kingdom, but the piece for Dorset would not fit (Always a problem when you’re trying to to a puzzle). This developed on and with a short amount of time on our hands this is what came to us. 

–v–The Results

We presented this version to our seminar group and we were met with positive comments about the imagery of the poster and how it brings to light the situation of an independent Dorset however we did get some criticisms. The criticism was aimed at the slogan/tag line ‘Un puzzle Dorset’ as it came off as rather attacking to people as well as giving of the idea that Dorset was the problem as needed to be removed for the United Kingdom’s sake. From this feedback, we as a group decided that we should come up with a better slogan/tag line for our poster – in the end we decided that ‘Some Pieces aren’t meant to fit’ was fitting. – Shaun Skeen http://shaunskeen.com/blog

People did notice our poster when it was located between the lifts, but it wouldn’t get many long looked observations so we did have to push for people’s response.

NUMBER TEA SIT TIME (MIN) WORK SOCIAL
GROUP 1 6 0 6 10 NO YES
GROUP 2 8 0 4 20 YES NO
GROUP 3 1 1 1 2 NO YES
GROUP 4 2 1 2 10 NO YES
GROUP 5 2 0 0 5 NO YES
GROUP 6 10 0 0 WALKING NO NO
GROUP 7 6 0 0 WALKING NO NO

Processing Relevance

Here I have been given a brief knowledge of how to present my Processing piece when I put it in the open space, with the information gained it should hopefully benefit to results.

  • Make pieces bigger.
  • Add an eye catching design.
  • Something which people can relate to ‘Participatory Culture’
  • Interesting
  • Nothing Offensive
Aside

Italy: Social Acceptable Touching

Anna Troisi is taking our lecture today; advised by Liam to take us into the world of her work.


  • Communicating an idea to someone who wants you to work for them Anna explains that there is a benefit to logging emails and interactions with the client.
  • The explanation of your ideas is incredibly important; having the abstract describe the philosophical rather then the structured content of the work.

 

In Italy it is described that interaction with people are more socially acceptable than in the UK; Italians touching each other much more than lets say the British do.

A project Anna is creating inspired by here recognition of this (her moving the UK) is explained through smart phones;

“Said that you would touch smart phones more then you touch girls”

Inspiring a project; here she used her personal experience to start the bases of an idea…not necessarily leading to anything at the time, but for future reference she has logged it maybe to come back too.

Talk to me Digital Art

http://annariella.altervista.org/main/html5/index.html

  •  Violet is the latest result in artificial intelligence, which can reproduce the capabilities of the human brain with greater speed and accuracy.
  • She is an artificial linguistic entity. Activated at Derby, on 27/02/1985. Her instructor was none. He taught her to sing a song.
  • You can type in questions and the Ai will answer them to the best of her ability.

Looking into the project that Anna has assisted on I find it very interesting, the work which goes into Ai systems is incredibly innovative and one day may stretch to huge lengths.

“Artificial intelligence (AI) is the intelligence exhibited by machines or software. It is an academic field of study which studies the goal of creating intelligence.”

Doctor Who (Kinetic Typography) Portfolio

This is my final production for this mini project….reason for this is down to time, there is a lack of it… Here you can see my use of colour for change in personality and size of font to give a depth of field, also a problem which I solved was the speed of the camera. Using less sudden movements and spacing the key frames apart more gave a smooth feel to the animation, complementing the typography and also the audio itself. I’ve also take a Tardis (The Doctors Time Machine) texture to use as the background, inspired from the V for Vendetta texture used.

If I where to continue this project, which I most likely will at a later date in my own time…I would finish off the entire audio and spend more time on placement and effects used. Creating something which I could use as a full portfolio piece.

If I where to make any changes to this just over 30 second animation I would work with more effects, giving individual words personalities and textures. This would related more to other Kinetic Typography animations which I have seen and thoroughly enjoyed.

Another Try (Kinetic Typography) Portfolio

Another basic training for myself, I have changed the audio something which I stumbled upon

I am going to stick with the chosen audio and work on this for my final piece, I feel a lot more emotion in this one rather then the other. Also being given the opportunity to work with colour to show off different genders/character in the audio, not having this would have made the animation a bit dull and dry from my point of view.

  • The camera movement is too fast (hurting the eyes)

downloadThis appeared to represent a Moire Pattern… This was mentioned to me by one of my seminar tutors, Simon. The result of this was a bad view for the eyes ruining the whole animation. This needs to be fixed.

 

  • Slow to fast camera movement isn’t perfect

There is a big jump from slow cut moves to fast cuts, again not look very nice and can be quite messy when viewing the animation. The struggle is trying to keep up with the audio in the animation, but there is another way round this. Coming back to a structured theme, like in V for Vendetta this problem could be solved.

I am getting used to the camera tool now and have also taken some of the techniques I was using for my first Gravity Kinetic animation, using those for improvements. Coming along here tomorrow I will finish up with this mini project and get back to my Blending.

I Am Talking (Kinetic Typography) Portfolio

First Draft of after effects camera tool…

A fair bit of work is needed on this, of course I am not happy with it, but it is a starter to get me warmed up with how to use the camera tool. The next step being for me clean everything up, not having having such a cluttered space because this looks very messy and doesn’t give off a nice image and also to bring in some of the techniques used in the first Gravity animation. This will help give off a better image for the animation. Starting to add some personality in the words and movement.

Hello Stone Henge (Kinetic Typography) Portfolio

I love Doctor Who. It is without a doubt my favourite thing in the whole world. I want to do something which I am going to enjoy (obviously) bring me to use this epic speech made by The Doctor (Matt Smith). Another reason for this choice of mine is due to the theme of the speech. The power and persuasion which is in his voice, put together which the timing of each word made is perfect for a Kinetic Typography display. Check it, someone has already done one.

Using a tutorial linked to me from my class mate Bob I began to learn the basics of using the camera tool on After Effects.

http://vimeo.com/54595371

The reason I want to use the camera tool for my Typography animation is because of it’s free flowing manner. Having subtitle animation which is just layered key frames gives off a…what i would call ‘tacky’ impression’…whereas using this motion movement shows a clean good looking video effect. Watching the tutorial gave me the basics of everything I needed to get started.

Using keyframes and camera movements the flow from word to word was working out smoothly. When adding text I would have to go through the process of putting 2d font into a 3d area which allowed me to work with the words and travel through them. The tools for moving text around and the camera around are incredibly simular to those used on Blender; working with X,Y and Z axis you place the work in the position you want.

Screen Shot 2014-03-23 at 20.18.03

Coming to a point in the animation where I though a change in view was necessary I wanted to show off the surrounds e.g. the back of other texts in the scene. As seen below.

Screen Shot 2014-03-23 at 21.49.43

A problem appeared when doing this.…when working with this tool you have a point of interest which is where the camera always looks at when flowing. When flipping the camera to face the back of the text the point of interest would change compromising the rest of the animation.

Screen Shot 2014-03-23 at 22.42.21

After some research and pure stroke of luck I came across that you could key frame said point, solving the whole problem. You may think that, that is obvious, but trust me it took me a while to find out.